pop culture entities

Some of my current pop culture magic workings

Drake There's a lot of conversation going on right now about the validity of pop culture magic and spirituality in the blogosphere. If you want to see my response to it, go here. But I figure for this post I'll talk about some of my current work with pop culture magic. While my magical practice isn't as focused on pop culture anymore, it's still a significant component of how I practice magic. I'm pleased that more and more people are integrating pop culture into magic, as it is necessary for the evolution of magic. So below are a few case studies of what I've been up to.

Nathan Drake: Discoverer of lost items

At the beginning of this year I discovered the Uncharted video game series. While the first game was a bit lackluster in my opinion, the second and third game are amazing. You feel like you're in a movie. Even the musical score supports this feeling. In playing the game I felt like I got to make a connection with the main character and there were three traits I felt were useful: His ability to find artifacts that were lost (you collect them throughout the game), his problem solving abilities, and his luck. So I figured if I ever needed to I could call on his help for finding something I've lost. I've had three occasions where I've needed his help. Once was to find my phone (I'd left it in a restaurant) and the other two times were to find keys. Now I imagine that all of you know how frustrating it is to lose something and not be able to find it, especially when you need it. In each case, I started humming the theme song of Uncharted to evoke Nathan. Then I asked him to find the objects in question and show me a map of how to find them. Each time I did this, within a couple minutes I got a map that showed me where to go and each time I found the item in question.

I figure if I'm stumped about a problem I can also call on Nathan to help me discover possibilities for solving the problem. I haven't had to as of yet, but I'm sure I'll need to. And he's lucky...he's fighting scores of goons and who know's what else and he always comes out on top, so that's something else I figure I can draw on.

Kratos: Time and Time Again

If you're familiar with the God of War series then you know of Kratos. What's fascinating about Kratos isn't just the fact that he's the archetype of rage and vengeance (as well as the God of War), but the fact that in most of the games time is an element that he uses to his advantage. The most recent game, for example, allows the character to construct or deconstruct items, while in other games he is able to slow down time. Pretty nifty skills. While I already have some Time Dilation techniques I can use, I'm never one not to experiment or explore an idea that's presented in a different way. So in the case of Kratos its involved actually calling on him to slow or speed time up for me, which has been useful for reaching several business appointments. I could do it myself, but the point was to see what he could do. When he does it, he projects a cone of greenish energy that is used to either speed up or slow down time. It's projected into the environment, but doesn't effect me. And as with Nathan I hummed the theme music to evoke Kratos.

Those are examples of working with pop culture entities and I used them to show how such entities can be used to effect events as opposed to just personality traits. But I'd be remiss in not including a practical pop culture oriented technique that the magician could do him/herself.

Sharing Images

Something I've noticed with blogs is that if you include a picture its more likely to grab the attention of people and get them to go and read your blog. There's nothing inherently magical in that, but it's occurred to me that one way you can charge sigils is to simply share a picture of the sigil on social media. You can even embed the sigil into a picture if you'e got the right skills and then people can charge it up for you. Each sharing of the sigil fires it off while also charging it with the attention of the people who look at it, like it and comment on it.

So those are a few pop culture magic workings I've been working on. There's a few I haven't shared either and those will have to wait until I write the next Pop Culture Magic book. There's a lot to explore with pop culture magic if you have an open mind.

 

 

Are pop culture entities real?

In a recent blog post Jason wrote about Post Chaos Magic (sounds like Post modernism) he argues that fictional or pop culture entities don't have the same effect as more traditional gods, demons, entities, etc. He notes the following:

Some chaos magicians have claimed that in the modern, largely secular world, a figure like Superman receives more collective belief than a pagan deity like Mars, thus making comic book or pop culture characters even more viable for magic than traditional gods and spirits. Even if we accept that it is belief, rather than the object of belief, that holds the power to magic, this thinking confuses attention with belief. Attention and belief are not the same thing, there is a different quality to the experience all around.

Now I want to first issue a caveat. I have not ever identified as a chaos magician. I've always identified as an experimental magician (which is its own path).  I mention that because in my book Pop Culture Magick I made similar arguments to what is mentioned above. I have, however, distinguished between attention and belief. In my book, I acknowledged that attention was not the same as belief and that while a pop culture entity might get lots of attention what made it an effective force was the actual belief the practitioner had in its existence and abilities. And not just belief in the entity for the course of a ritual, but actual, honest to goodness belief that lasts longer than a moment.

Back in the late 1990s I had the privilege of connecting with Storm Constantine, author of the Wraeththu series. We've continued our contact over the years (In fact I co-run Immanion Press with her). We both worked on the Dehara system, which is a system of magic based on contact with "fictional" entities from the Wraeththu series. As we developed this system, other people got involved and what stood out to me was that none of us treated the entities as fictional entities, but rather as genuine spirits we'd contacted. To this day I continue to work with the Dehara as do other people who've chosen to believe in them and form a relationship with them. The impact the Dehara have had on my life has been just as real as the impact my work with with the Goetia or other more traditional entities has been.

Jason rightly points out that one of the core issues of Chaos Magic (and for that matter some forms of ceremonial magic) is a tendency to treat spiritual entities as psychological extensions of ourselves. But to me what has always made pop culture magic a viable magic is the ability to genuinely believe and interact with entities that may not date back to Ancient Greek or Celtic cultures, but nonetheless have a real and viable presence, provided the magician is willing to explore that presence. I think that what has stopped many magicians from doing so is a combination of the psychological model of magic and embarrassment about considering the possibility of forming a spiritual relationship with a pop culture entity. After all the Pagan/occult community can be fairly harsh with those people deemed fluffy, as I can attest to from my own experiences. Yet as someone who unashamedly does work with pop culture entities from a spiritual perspective, all I can really say is: Such relationships really can be as effective provided you invest them in as equally as you expect the entity to.

I will note that there is a difference when you're working with a pop culture entity in a manner that is driven more by getting a specific result as opposed to forming an ongoing relationship with it. I've certainly done that kind of work as well and while useful it's not quite the same as when you develop an ongoing spiritual relationship with an entity.

 

 

Drawing on Pop Culture Influences

I like to experiment with pop culture in a variety of different facets in my life. Recently I needed to MC a local business event and beforehand I decided that I'd draw on Jim Morrison's (from the Doors) influence. He was a charismatic person who could really rev up his audience.  To draw on his influence, I listed to the album An American Prayer. I thought it was most useful, especially because it includes some of his poetry. I was very selective about what I'd draw on from him. I didn't want to draw on any of the self-destructive habits or behaviors he'd exhibited. I just wanted access to his eloquence and showman ship. To draw on that, I said the first few lines of An American Prayer (Is everyone in? Is everyone in? The ceremony is about to Begin...Wake-up!!!). I didn't say to it anyone, but I did say it aloud, and then I allowed those parts of his persona to interact with mine.

I did an excellent job with MCing the event. I had a number of people come up afterwards and tell me that they really enjoyed how I presented the event and walked people through it. Even today, I got a compliment from someone who'd been at the event last week. Any praise I received I offered to Morrison.

For experimental purposes, what interested me most was doing a working where I'd draw very selectively on the entity in question. I found it very useful to only focus on specific attributes I wanted. By being very clear about this, the invocation I did effectively allowed me to draw on what I needed without any unwanted contamination.

I think this approach could be applied to more traditional entities as well as other pop culture entities. It comes down to identifying both the desired and undesired attributes, so that you can draw on what will help you, without bringing along unwanted behaviors or actions. Selective invocation of attributes is possible as long as you can identify the attributes you want to draw on.